Total Map Pool
A diverse and growing collection of unique battlegrounds, each demanding different strategies.
Map Archetype Distribution
Maps are generally categorized by their layout, which dictates the flow of battle.
Tactical Priorities
What matters most changes drastically with the terrain.
Ship Suitability by Archetype
The map dictates the meta. A ship that dominates on one map may struggle on another. This chart shows the general suitability (0-100) of ship classes for each map type.
Iconic 'Features'
Some maps are infamous for the tactics they encourage, for better or worse.
- Two Brothers: The "Channel Rush." A high-risk, high-reward brawl straight down the middle, often ending in disaster or glory.
- Islands of Ice: The central cap trap. A seemingly open cap surrounded by islands perfect for destroyer ambushes and radar cruiser traps.
- Haven: The "C" Domination. The cap at C is notoriously hard to take and hold, often becoming the decisive flank of the entire match.
- Ocean: The "No-Man's-Land." With zero cover, this map is a pure test of positioning, angling, and long-range gunnery.
Map Archetypes: Know Your Terrain
🌊Open Water
Characterized by large, unobstructed lines of sight and minimal cover. These maps test macro-positioning and angling.
- Examples: Ocean, Two Brothers (flanks)
- Key Feature: Long-range engagements
- Dominant Tactics: Sniping, kiting, flanking
🏝️Mixed Terrain
A balance of open seas and island clusters. These maps offer options for all ship classes, rewarding flexible play.
- Examples: New Dawn, Haven, Ring
- Key Feature: Multiple distinct flanks
- Dominant Tactics: Pushing flanks, crossfires
archipelagoIsland Dense
Dominated by large islands, channels, and caps with heavy cover. These maps force close-range, methodical brawls.
- Examples: Shards, Islands of Ice, Loop
- Key Feature: Restricted lines of sight
- Dominant Tactics: Ambush, cap control, radar
Classic Tactical Maneuvers
Smart captains use the map to create advantages. These are fundamental, non-map-specific tactics enabled by terrain.
By attacking from two different angles, you force an enemy to expose their broadside to either you or your team.
Using an island to block line of sight and detection, allowing a surprise attack or a safe position to use radar/sonar.
Sailing away from a superior force while firing, using your rear guns to inflict damage while delaying their push.