Patch Notes 0507

To New Eden Capsuleers,

EVE Echoes will undergo maintenance on 5/7/2025 at 08:00- (UTC+0) and will take approximately 120 minutes to complete. During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.

Malpais Region Briefing

With further exploration of regions like Cobalt Edge, more remote and dangerous systems frequented by Wasteseekers have been discovered—Malpais.

Constellation Distribution

The Stargates leading to the outside regions from Malpais have been cut off, the systems within the region are not fully connected, and can be roughly divided into western constellations, southern constellations, and northern constellations, a total of 3 areas.

Main Enemy Distribution

Weakened Wasteseeker Gathering Points

Scouts have observed damaged Wasteseekers gathering in special Cosmic Anomalies. These Wasteseekers are weaker in combat, and the anomalies contain abundant loot.

Special Mechanisms

Corrosive Dust

Due to the presence of large amounts of corrosive dust within the region, prolonged exposure to the Malpais Region will cause damage to ships. If a ship remains in the Malpais Region for more than 1 hour, it will suffer continuous damage until it exits the domain.

Under the influence of corrosive dust, the energy consumption of optical refraction systems increases significantly, and the fuel consumption rate of stealth modules rises tenfold.

High-Activity System Alert

Wasteseeker Bounty Reward

Due to the high risks involved when capsuleers carry high-value materials while exploring the Malpais Region, CONCORD will assess the value of materials in the ship hold and increase the Wasteseeker bounty reward accordingly. The value of materials will exclude Pinpoint Fibers during calculation. The bounty bonus rewards are divided into seven tiers.

Wasteseeker Research Data

Structure Info

Due to the unique environment of the system, the Malpais Region is currently completely controlled by Wasteseeker Drones. Trailblazers have not established a station, and capsuleers cannot anchor any structures.

System Broadcast

Ore Resources

Its ore distribution is similar to that of the Asteroid Belt in the Kalevala Expanse, with gas cloud C70 being a currently popular resource.

Planetary Resources

Spatial Rift Filaments

"Expedition" Spatial Rift Filament

"Homeward" Spatial Rift Filament

When creating a channel to the Malpais Region, if the value of the materials carried by the Capsuleer is too high, the ship's Inventory will trigger spatial anomalies, causing the System signal to be monitored and marked, and broadcasted to the local channel. During construction, the value of the Homeward Rift Filament itself will be ignored.

Version Preview: Target Analyzer

Release Time: After maintenance on May 21

Three types are available this time, each with three models.

How to obtain

Target Module Analyzer

When destroying a target, it increases the likelihood of its installed modules dropping. This model's effect cannot stack and is determined by the final blow.

Target Cargo Analyzer

When destroying a target, it increases the likelihood of items in its cargo hold dropping. This model's effect cannot stack and is determined by the final blow.

Target Structure Analyzer

When destroying a target, it increases the likelihood of leaving behind a Wreck. This model's effect cannot stack and is determined by the final blow.

New Event Encounters

Duration: May 8, 2025, 8:00:00 ~ May 22, 2025, 8:00:00 (UTC+0)

Starry Night Voyage: Mountain and Sea Encounters Missions

During the event, tasks can be refreshed on the Encounters Bulletin Board, with 3 difficulty levels and 4 tasks available.

Insurance Updates

To improve the Capsuleer experience, simplify insurance rules, encourage market activity, boost market demand, minimize unnecessary delays after ship destruction, and reduce the impact of consecutive ship losses, CONCORD has partnered with insurance companies to implement several significant updates to the insurance mechanism.

Insurance Cost Calculation

Distinctions between different ships, modules, rigs, and Nanocores will no longer apply. Instead, upon ship destruction, calculations will be made as follows:

After the adjustment, Capsuleers no longer need to wait for 3 months and can make claims at any time (with a 12-hour lock period for PvP).

To boost market demand and promote healthy economic development, we will gradually phase out claim discounts for lower-priced ships, weapons, modules, and rigs based on insurance claim data in the future.

For example, low-tier weapons or rigs priced under 1 million ISK have low usage rates, low claim costs, and low market demand. A 30% premium would further weaken their market demand, reducing item value. Removing the discount will not significantly increase the burden on Capsuleers but will boost market demand, making items easier to trade.

Special Battlefield Insurance Costs

Currently, in special battlefields such as the Dormant Realm and CyanSea Vault, different insurance rules are applied. After the update, insurance discounts for CyanSea Vault and Relics skirmishes will be removed, leaving only the Dormant Realm insurance discount. Detailed rules are as follows (discount rates remain unchanged):

For ships destroyed in the Dormant Realm, an additional discount will be applied based on the total number of ship losses this week:

Special Ship Insurance Costs

Currently, CONCORD ships enjoy additional insurance discounts. These discounts apply only to ships and not to the modules installed on them. The specifics are as follows:

Premium Acquisition

When a claim is made, if a certain item has many unfulfilled insurance acquisition orders, the premium acquisition is triggered:

New Acquisition Price = Insurance Pricing x (100% - 150%)

The specific price depends on the number of backlogged orders. The more unfulfilled orders, the higher the premium.

For example: Across the universe, multiple players claim insurance for a certain module, with an insurance acquisition price of 2 million ISK, while the market price for this module is around 2.3 million ISK. This leads to backlogged orders that are difficult to fulfill. When these unfulfilled orders expire, the 2 million acquisition cost will be refunded to the insurance pool for this module.

When the backlog reaches 10 orders (example figure), the next claim order will acquire the item at 2.2 million ISK, and the insurance pool will simultaneously deduct 2.2 million ISK.

If the transaction still cannot be completed, when the backlog of orders reaches 15 (example number), the next compensation order will purchase at 2.4 million. At this point, the system will automatically purchase modules listed on the market for 2.3 million, and the successfully purchased modules will be destroyed after the transaction is completed.

Note that the market transaction price is determined by the earliest listed order. For example, if a Capsuleer lists a sale order at 2.3 million first, and the insurance company attempts to purchase at 2.4 million, the actual transaction price will be 2.3 million.

Sun Chaser Navigation System Update

With the phased advancements in Yan-Jung technology and Structure jump drive technology, the Sun Chaser Navigation System has also undergone a major update.

Sun Chaser Engine Operation Method

When piloting a ship equipped with the Sun Chaser Navigation System, open the Star Charts, select a system, and click the [Jump to System] button in the system menu to activate the Sun Chaser Engine. After the Sun Chaser Engine is activated, it requires a warm-up period. Once the warm-up is complete, it will attempt to jump to the vicinity of the target system's star.

During the warm-up phase, normal flight and combat are possible, but actions such as crossing stargates, warping, docking, and jumping will interrupt the warm-up process.

Jump Conditions

In addition to general requirements such as fuel, capacitor, and warp stability, the following three conditions must also be met:

  1. Cannot jump from a null-sec system to the Empire's territory (high-sec and low-sec).
  2. The target system must not have a Jammer Tower.
  3. The security level of the target system must not be lower than 0.

Technicians are analyzing data from all null-sec systems to research the technology for activating the Sun Chaser Engine in null-sec systems. In the future, it may be possible to activate the Sun Chaser Navigation System in null-sec systems and jump to the target system without a Force Field.

Changes in Sun Chaser Engine Technology

The old engine could only jump to a few ITC systems or request jumps to systems where teammates were located, which was inconvenient. The new engine can jump to the vicinity of any star within range. After opening the Star Charts and selecting the "Induction Beacon" option, the jump range of the Sun Chaser Engine can be viewed. The old engine caused significant fatigue after jumping, whereas the new engine results in fatigue levels similar to those of a standard jump drive. The navigation range of the new engine's solar pursuit is 3 light-years, differing from the navigation range of a standard jump drive. The old engine does not require preheating. The new engine requires preheating to allow the navigation system to locate the target System and initiate a jump without induction. The preheating time is 120 to 240 seconds, and there are currently no trainable skills available.

Balance Updates

Ships

Modules

Missiles and Mordu's Legion ships

To enhance missile tracking capabilities against high-speed targets and reduce damage delays in ultra-long-range combat, the following adjustments have been made to missile velocity:

After the above adjustments are implemented, missiles will be more effective at pursuing high-speed targets. However, since missiles require time to accelerate (typically less than 0.5 seconds to reach maximum flight speed), this may result in significant range loss during shorter flight times. Therefore, adjustments to Mordu's Legion ships are necessary to ensure their range remains consistent or slightly improved:

Construction

Implants

Cosmic Anomaly

Optimization and Fixes

Nanocore Collection Optimization

Optimized the extraction experience for the Nanocore Collection by standardizing the packaging of Nanocores for ships of different tonnages. Capsuleers can obtain corresponding tonnage Opt Supply and choose as needed. After 60 draws, you are guaranteed to receive Thermomagnetic Storm & Dark Halo Opt Supply (Battleship), and the guaranteed count will not reset.

Optimizations

Bug Fixes

The Scope YC127.5